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Powerwash Simulator has a past that has become a disturbing destruction sandbox. What is the reason why the developer reveals the game play?

The high-rated cleaning sim, Powerwash Simulator , seems to have a past that was struggling to find a publisher. At that time, in selling to publishers, it was sometimes required to add elements that could ruin the appeal of gameplay. The developer has revealed in an interview with the Gameindustry.biz.


overwhelmingly popular cleaning game

Powerwash Simulator is a high-pressure cleaning simulation from the first person. Developed by British developer Futurlab and Square Enix sells. The player becomes a cleaning company and makes a variety of cleaning requests. Washing targets vary from vehicles such as motorcycles and cars to buildings such as parks and mansions. As a game play, just put water in the dirt with a high-pressure washer. In order to answer customer requests, the wide walls and corners of the tiles are carefully washed so that they do not leave one stain.

This work has been very highly evaluated since the early access distribution, and now has been officially released, and has gained a status of overwhelmingly popular, which is now popular with 97 % of STEAM user reviews. ing. The pleasant gameplay of this work not only can play easily and relieve stress, but also has a depth where efficient measures change depending on the type of dirt. In addition, the energetic update attitude that incorporates the player's opinion has been evaluated.


Fooling of publicity, for early access distribution

This is the title that started with the demo version distributed in 2020 in ITCH.IO. It is said that the film has already been evaluated by many users from the demonstration version. However, James Marsden, the CEO of Futurlab, the developer, stated that he was struggling to find a publisher at the beginning (Gameindustry.biz). According to him, many of the publishers sold by the studio were concerned that there were no enemies in this work. Publishers seemed to have been looking for basic elements in general games, such as threats, challenges, defeats and overcoming.

Nevertheless, Marsden continued to search for publishers. The popularity of users in the demonstration version for ITCH.IO has become a great confidence for him. He finally succeeded in finding two publishers who are interested in this work. But after all, they wanted some change in this work. He has given some changes proposed by publishers. He was asked to add sandbox elements, destruction of objects, and cars that regain the washed location again.

MARSDEN strongly recognizes that the players want a gameplay in this film for a gameplay that has no threats, hostility, or stress from feedback in Itch.io. On the other hand, the publisher continued to add an element that contrary to his thoughts. As a result, he recalled that he had been widened.

Later, he stopped spending time looking for a publisher, and began to consider early access distribution on Steam. He thought he wanted to continue developing with the money purchased by users, rather than raising funds from a publisher. As his wishes, the users will purchase this work of the early access distribution version and support the official release.

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Benefits brought by early access distribution

Futurlab is a studio that was originally partnered with Sony Interactive Entertainment. In the past, titles for PS Vita, such as Velocity 2X, have been developed. MARSDEN states that the development in early access distribution was very positive in comparison with such past development systems. According to the previous development example, no matter how good it was, he lost his energy to his efforts as the project approached the end. Even if it was released, it was inevitable that the reviews and sales were inevitable, and it would not be pleased to complete the work.

On the other hand, in the early access distribution, the feedback from the user said that such negative aspects were greatly alleviated. MARSDEN says that Futurlab is a small team, and the early access distribution has given a great benefit to the development process.

This work will eventually be sold in Square Enix's publishing. MARSDEN states that the contract with the company has made it possible to introduce the console quite early. On the other hand, the number of Futurlab's teams increased more than twice last year, leading to about 57 employees. The decision of early access distribution seems to have gained great results to the studio.

Futurlab is currently planning to develop a successor to Velocity 2X under a contract with Publisher Thunderful. According to Marsden, Velocity 2X is a title that was not commercially successful, despite being a critical workmanship. Therefore, it seems that the publisher was not found before. Futurlab is ambitious in developing the next title, taking advantage of the success of Powerwash Simulator. I want to keep an eye on the new title that the studio emits in the world.

Powerwash Simulator is on sale for PC (Steam/Microsoft Store) and Xbox One/Xbox Series X | S. It also supports PC/Xbox Game Pass.

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