Horizon Forbidden West is an upcoming activity role-playing game created by Guerrilla Games and also published by Sony Interactive Home Entertainment. It is set to be released on 18 February 2022 for the PlayStation 4 and also PlayStation 5. A follow-up to Horizon Absolutely no Dawn (2017), it features an open world in a post-apocalyptic western USA.
Do not be fooled by the sometimes idyllic landscapes of West banned in Horizon: Forbidden West. The danger is omnipresent there in the adventures of Ally! Whether human or mechanical, enemies have multiplied particularly from the end of the first adventure. So it will be necessary to use different combat techniques to overcome it and expect to survive all these threats.
Evolution of the struggles
For the guerrilla team, one of the Objectives of Horizon Forbidden West was to develop the combat mechanics of Horizon Zero Dawn and continue to solidify the principles of freedom and election of the player during the meetings in the game. The open world: Ally is intelligent and agile. In Horizon Forbidden West, the tools available to it allow him to adopt a variety of tactics and face more powerful opponents than she.
The various changes will provide more depth to the game and allow players a more important evolution. Players who take the time to perfect their combat skills will also find new methods that are as elegant as effective to eliminate their enemies. The team also wants to allow a greater variety of game styles and focus on free will. This will allow players to adapt their tactics with completely new weapons and attire, which can be updated in the workbench.
From the first adventures of her, Ally has acquired a lot of experience, and her animations are proof of it. Guerrilla's goal was to show that she feels more comfortable in the surroundings, without forgetting that she is human and that she can not get out always as planned. The mechanics of the claw is a good example of this: she is more agile and ingenious, but she may find difficulties. For this, the AI has also been worked in order to make enemies more authentic, improving the fluidity and continuity of their movements.
Enemies move more easily by rugged terrain. They can jump and climb walls. The AI is now looking for shortcuts when you pursue Ally, and now more machines can swim and snorkel to look for it underwater. Amphibious enemies can also jump to enter and leave the water. And they can even combine attacks between both means.
Authentic entertainment
Guerrilla teams carried out an exhaustive investigation to better understand the anatomy and locomotion of the characters: First, we wanted to provide more accuracy to the players. Each class of human or machine revolves around a precise game functionality, That the animation team means for the player through his actions, postures and movements. We support ourselves in legible silhouettes and recognizable behaviors, so that the player can anticipate or react to the actions of his enemies.
It has also been worked on the reactions of the player and the enemies. The enemies usually take a few minutes to show their intentions, so the player has time to react and get an instant (almost) instantaneous reaction. Guerrilla also observed the fluidity and rhythm of humans and machines to make the combat scenario more interesting. They carried out several experiments with different ranges, different directions, different speeds and different degrees of power. But any fight is avoidable (or almost):
You can also escape from the fight coming out of the enemy's line of sight and moving away stealthily. When the enemies realize that you are not where they thought you were, they are ready to look for you. Human enemies come together as a team. And Van A for you in group. It is the leader who gives orders and coordinates the investigation. With the animation and contextual dialogue, the player will have everything necessary to decide what he wants to do next.
Therefore, there will be several ways to approach a combat situation. The choice that the player will make will have an impact on duration, risks but also the resources that will cost a fight. Some players prefer to eliminate their enemies stealthily, while others prefer to use the focus to analyze and find the best tactics to get rid of them.
gives life to battles
Battles not only develop visually. The guerrilla audio equipment played a key role to make these epic battles realistic. Our main focus for machines was to harmonize the sonic characteristics already established in Horizon Zero Dawn with the complexity of new environments and types of West Machines. In this new world, the animations of some machines are more expressive and its function It is more obvious, so the sound design needed to be even more detailed.
Each machine will have its own sound signals, which will allow differentiating between a close attack and a distance attack, for example. These sound signs will call the player's attention to the aggressor or the nearest hazard source. In addition to the sounds, it was necessary to define the personality and the main character features of the enemies.
Usually, we started with a large image of the enemy and discussed its strengths, weaknesses and keywords and more suitable features for the character. Then we studied documentaries of animals, feature films, encyclopedias, comics, conceptual art [...] once we have this overview, we create a video of 'Moldboard' to show the different personality, locomotion and behavioral teams. A long process before having the final result.
New enemies
As you imagine, Ally will not only find machines in the West Prohibited. He will also have to face many human enemies, including Regal's rebels, a faction of the Tenth tribe. This led a guerrilla to focus on a deeper combat system for human meetings, especially with new classes.
The team added a feature that makes alternation between distance and body-to-hand combat more interesting: Reentering breath rewarding players who use spear combos: as soon as Ally attacks melee, the resonator of his Lanka accumulates energy. This energy can be sent towards the enemy and clings to them for a short time. When shooting the energy before it dissipates, you will inflict great harm!
To give life to all new archetypes of human enemies, Guerrilla had to resort to movement capture sessions. We work with an actor accustomed to the capture of movement, which does not have the same with the acrobatics and knows how to interpret different styles of struggle and personalities. He helped make certain decisions about the characters.
Prepare for Horizon Forbidden West
You can imagine that to deal with all these dangers, Ally will have many opportunities to get equipment and prepare before facing the terrible enemies of him.
Hey things that players can do to prepare for battle. They can equip Ally with appropriate attire and weapons, use the workbench to update and unlock additional statistics, advantages and types of ammunition. Already present at Horizon Zero Dawn are always available. The weaknesses and the trajectory of your opponent will be highlighted. Do not forget to prepare potions and keep your medicine bag full in case things go wrong. And finally, use our new movement tools with our mechanical combat for an even more spectacular interpretation!.
The guardian teams expect players to enjoy fighting these enemies. Initially, the player will be overcome in number, so he will have to find solutions to the obstacles presented by the enemies. The machines can be formidable opponents. Each one has its own rhythm and unique attacks. However, the players should be able to Take control of the situation and eliminate them using several tactics.
If you played the first game, you should experience a feeling of familiarity while enjoying the variety and depth added to combat and progression systems. As for the new players, they will discover an immersive and especially stimulating system, in which they will have to face many types of enemies.
The Launch Date of Horizon Forbidden West is next February 18 for PS5 and PS4.
Content Original MGG France
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